Saturday, 14 March 2009

Indisipline

I've been trying, I really have.

I've cleared no games from the Active Pile, the Reserve Pile has grown. A little. The arrivals are:

Sega Superstar Tennis
Dead Space
Bully: Scholarship Edition
Saint's Row 2
Lego star Wars: The Complete Saga

I had wanted to spend February finishing the GTA 4 story (100% is for when I'm bored) in time for the Lost and Damned, now I'm looking unlikely to get it done within a year of the game's release. I've never head Rockstar's response to the mission checkpoint question. I've seen the scarce trip skip bits from San Andreas and apparently Saint's Row has the checkpoints but it's not GTA. I get that missions want replaying if you are made of fail, but let's break a mission down for a moment, shall we?

First, you've got to drive to where the mission is triggered - fair enough, different things in different places is what makes the city. But it's still time, and it still counts. Then you trigger the mission and watch the cutscene. Most aren't worth watching more than once. Then (in 'Tunnel of Death' for example) you have to go from point 'a' to point 'b' to pick up vehicle 'x' and get to point 'c' ... and then the real mission starts- the scripted stuff, the stuff that differs from normal gameworld navigation. And there''s where the restart point should be. I don't need the cutscenes again, or could be asked if I wanted them. I don't feel I should have to prove I can drive a lorry into a tunnel over and over. My failing point is in the gunfight through stupidity or the chase through bad luck... so let me work on both without spending longer retreading the path to the sticking point than I spend at it. How is this fun? There is no justification I can imagine. No response yet from Rockstar that covers it in any way, that I'm aware of. In particular when the grey flatbed looks like the grey road and the grey tunnel walls and the grey gun, I shouldn't suffer ten minute's deja vu because I was a couple of pixels off to the left with my aim.

I want Nico's story to end. I want to get him there and I want to remain engaged in the story as I do so - but Rockstar don't want me to, for some reason. And my time is something I can't afford to be liberal with any longer. After I get to the end of this grind, anything on the Active list I can't get into after a couple of evening's effort gets swapped to the reserve or shunted back onto the shelves at CEX.

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