Monday, 30 March 2009

Putting the smackdown on Crackdown

I couldn't choose two. GTA4 and Mass Effect cleared, I couldn't choose two. I'd done them in my week off, and bought Bully: Scholarship Edition that week also. I liked Bully when I bought a second hand PS2 and a few non-GC/Wii titles about a year ago. I bought it for Ico, Colossus, The GTA Stories games (with a proper controller, not a PSP shoehorning), Transformers (the good one, Armada?) and Okami. This then came out for the Wii and Bully for the Wii and 360 but in any case my PS2 got about three week's love before I was paid a bonus and spazzed half of it on an HDTV and a 360 Elite in anticipation of GTA4's imminent arrival. When Blockbuster had it in mint condition for twelve quid the other week, I abandoned all thought of my fifteen percent done PS2 version, seeking the version with the achievements which also saw me trade my Wii Lego Star Wars Complete for the 360 incarnation.

Two weeks on from getting Bully 360, I'm on another week off and reached the stage in that game I had on the PS2. Obviously Bully went onto my reserve pile but as I had two spaces in my active pile, I got straight into it to ease my GTA pangs and then the panic hit. I was lucky to have nailed two titles in two days - whichever game I moved over would be a no-brainer... I just picked the one I instinctively wanted with no regrets, because I have another choice left. I can't make that next decision. Too much commitment to one game, a lack of which caused me to implement the pile system in the first place. I'm supposed to be forcing myself.

Plan B then was to reassess my tactics. I concluded that I could do the second half of Crackdown in two days. And I just did. Crackdown is the game I shelved far too quickly. It was supplanted by GTA4 in my tray and never stood a chance during my first months with the 360 - too many other titles being picked up. Despite a decent start and a swift clearance of the first island, I let my attention slip. I'd fire it up to chase more orbs when I should have been working on other skills, go meandering like Nico and get annoyed at the constant gangs and lack of interaction. This due to not having been interacting in the correct (violent) manner. With this one out of the way, I can always count one of my two as an option in reserve, never filling the gap until I am desperate. Maybe even, I might forget all abut it, maintaining a smaller active pile of games and therefore being more focused and productive in my gaming.

In just under 48 hours I've racked up many achievements, climbed and jumped from the tower, hit a few stat landmarks, pwned the entirety of both the other gangs and found many hidden orbs. I'm on about 420 agility orbs but I'm not getting the lot, nor the hidden ones. These are for players who have no other games, no jobs, no missus or anyone else living with them. No books, no washing up to do, no acquaintances, no TV or radio signal, no tiredness, no daydreams, nothing in the departure lounge of their digestive tract, no window to open or close, no mirrors, no space to pace up and down in and no past to think regretful thoughts about, nor future to speculate upon. Only then can you be the sort of person who will get all the hidden orbs, because most people are probably like me - didn't play the whole thing inside a week with a photographic memory. And if not, there'll be a point where even with a map of the things, you'll have one left from, what is it - 300? And no clue which ones you've definitely done. And it's in some building, in the basement, behind a stairwell. If you want to 100% Crackdown, you get a map and divorce your friends and do that bit in a weekend, or die trying.

Instead, I'm now researching the different weapons, will respawn the gangs and max out each of my five stats, getting the achievements. I'll do the jumps, scour the FAQs for things that seem like fun at the time. It's now living in my reserve pile, but it will visit my 360 tray from time to time. It's a good, good game.

Criticisms, though:

Targeting - once there's no point in me shooting someone, let me not be able to target them again. Make it easier to select a target because on a 20" HDTV, when there's an enemy in front of you with a pistil and another just behind and to the right of him with rockets, I should be able to aim at the dangerous one.Even when pistil bloke dies, I can swing away, then back, and still target the now crumpled pistol bloke whilst the rocket chap stands there hoying explosive death at me with impunity.

Driving - I've barely cleared the first upgrade on this. I've finished the plot though, which can only be a bad sign. According to threads on forums of repute, I'd doing it wrong, though.

Camera - be nice on the side of building to be able to zoom out a little.

Map - I realise the idea is to learn and know the city from above, but even then the map is a bit simplistic.

Boss 'waves' - or lack thereof. One of the last guys on the north island was up a big tower block. Got to get from starting point to ground, along, up next door building, then inside, each time you die. Then up through four or five distinct clear areas, before the big garden atop the skyscraper. I died right at the top three times, two due to my own stupidity. Each time I had the GTA feeling. Like I was being made to repeat something I'd earned the right to be beyond, so maybe in future such games could have the boss battles zoned?

Friday, 20 March 2009

Progress

I have completed the Mass Effect and GTA4 Stories. I feel no compulsion to crack on with side activities or DLC in either. Now a harder challenge awaits - choosing two from my reserve pile to swap into the active pile. I'll probably end up with Bully and Saint's Row 2, I imagine.

Tuesday, 17 March 2009

Some Things are Immeasurable

Such as the annoyance I feel when 77 hours of gaming come down to my having to make a jump ramp in a very twitchy game. A finale tends to lose its excitement the fifth time you try the bloody thing. I am embittered and don't want to start anything else until I've finished this.

Decisions, decisions.

The Measure of Things

I write this with GTA4 on pause behind me. I've blitzed the last 20 or so missions this last couple of days, to get it out of my active pile and get some momentum. I think the big games need clearing, I may start something unplayed now or I may try and polish off act 5 of Mass Effect next.

I'm driving my car on the last mission. I made it this far last night but I was 3:30 red-eyed and my jaw was not unlike that of a zombie, or an inflatable sex lady. Or a zombie inflatable sex lady. On comes the 360 this evening and away I go, last mission. Now, I leave the apartment to meet my two companions, no car in the spaces, my Infernus (is it called that?) disappeared after the last mission. Don't take your Infernus on the penultimate mission. So I'm jacking something. It's the Citroen Xara clone. Just need to get to my friends. I canter along, and get to one of the bridges, switch to cinematic mode and realise I'll not be seeing anything like this again until I get the Lost and Damned (I'm waiting for it to be deal of the week on principal, and so should you - anything over 800 Microsoft Euros).

The next thing that happens is a song I like finishes and the news comes on - it's about


*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
Kate being killed, and mentions me.
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****
*****SPOILERZ!!!!111!!!!*****

and I'm sad. I'd read about what might otherwise have happened but in the end I tried to put such things out of my mind and play according to what I knew from the game, and what would most closely have resembled how I might respond, were this real life. It's how I play Mass Effect, Fallout 3, KOTOR and all other cod-moral slapstick digital pacifiers, because the reality is that they are games, the choices are no more moral than 'Yoshi or Bowser for Rainbow Road?'. There's more morality in my USB porn drive. Doesn't change that I'm unhappy what happened happened, though.

Then the news moves on, something about the ketamine and irony generation (mine!) living to regret their excesses when their physically or mentally malformed children are born. I'm overcome with the urge to go and discuss the feelings I'm experiencing with strangers in a cafe in Montmatre. I'm regarding the in-game life I've built for myself, and I'm wondering what that tells me about humanity as a whole.

My criticisms of GTA4 are on record, alongside a million others. It's not Vice City and it's not San Andreas, but it is the game I bought a 360 and an HDTV for. I'm only just polishing off the story and that will leave my progress in the high sixties with many achievements still locked. I'll be off to look into other things, like Bully Scholarship Edition and Saint's Row 2, but I'll be back, and not just for the Lost and Damned. I'll be pining at some point for an afternoon's money-making with Nico Belic. Whatever happens after the next mission, I'd like to see the chap again, we've been through a lot together. Which led me to conclude... have I done the right thing by this game? Should I have done a few side missions and chased 100% and a few achievements, only 100%ing the thing with the completion of this last mission? I've done the pigeons, months ago - the worst is over, not forgetting multiplayer.

The answer doesn't matter, because any game where I get 80 hours into it and I'm still playing and nearly done and want to know what happens next - if that game can then make me take a breath and ask myself if I've treated it right - well, you can't really not say it's a brilliant game, can you?

Saturday, 14 March 2009

Indisipline

I've been trying, I really have.

I've cleared no games from the Active Pile, the Reserve Pile has grown. A little. The arrivals are:

Sega Superstar Tennis
Dead Space
Bully: Scholarship Edition
Saint's Row 2
Lego star Wars: The Complete Saga

I had wanted to spend February finishing the GTA 4 story (100% is for when I'm bored) in time for the Lost and Damned, now I'm looking unlikely to get it done within a year of the game's release. I've never head Rockstar's response to the mission checkpoint question. I've seen the scarce trip skip bits from San Andreas and apparently Saint's Row has the checkpoints but it's not GTA. I get that missions want replaying if you are made of fail, but let's break a mission down for a moment, shall we?

First, you've got to drive to where the mission is triggered - fair enough, different things in different places is what makes the city. But it's still time, and it still counts. Then you trigger the mission and watch the cutscene. Most aren't worth watching more than once. Then (in 'Tunnel of Death' for example) you have to go from point 'a' to point 'b' to pick up vehicle 'x' and get to point 'c' ... and then the real mission starts- the scripted stuff, the stuff that differs from normal gameworld navigation. And there''s where the restart point should be. I don't need the cutscenes again, or could be asked if I wanted them. I don't feel I should have to prove I can drive a lorry into a tunnel over and over. My failing point is in the gunfight through stupidity or the chase through bad luck... so let me work on both without spending longer retreading the path to the sticking point than I spend at it. How is this fun? There is no justification I can imagine. No response yet from Rockstar that covers it in any way, that I'm aware of. In particular when the grey flatbed looks like the grey road and the grey tunnel walls and the grey gun, I shouldn't suffer ten minute's deja vu because I was a couple of pixels off to the left with my aim.

I want Nico's story to end. I want to get him there and I want to remain engaged in the story as I do so - but Rockstar don't want me to, for some reason. And my time is something I can't afford to be liberal with any longer. After I get to the end of this grind, anything on the Active list I can't get into after a couple of evening's effort gets swapped to the reserve or shunted back onto the shelves at CEX.